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LootItemIsBabyCondition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
7
8// auto generated forward declare list
9// clang-format off
11class Random;
12namespace Json { class Value; }
13// clang-format on
14
15class LootItemIsBabyCondition : public ::LootItemCondition {
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual ::LootItemCondition::ConditionType getConditionType() const /*override*/;
20
21 virtual bool _applies(::Random&, ::LootTableContext& context) /*override*/;
22 // NOLINTEND
23
24public:
25 // static functions
26 // NOLINTBEGIN
27 MCNAPI static ::std::unique_ptr<::LootItemCondition> deserialize(::Json::Value const&);
28 // NOLINTEND
29
30public:
31 // virtual function thunks
32 // NOLINTBEGIN
33 MCNAPI ::LootItemCondition::ConditionType $getConditionType() const;
34
36
37
38 // NOLINTEND
39};
Definition Value.h:16
Definition LootItemIsBabyCondition.h:15
MCAPI bool $_applies(::Random &, ::LootTableContext &context)
MCAPI::LootItemCondition::ConditionType $getConditionType() const
static MCAPI ::std::unique_ptr<::LootItemCondition > deserialize(::Json::Value const &)
Definition LootTableContext.h:20
Definition Random.h:10
Definition context.h:5