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Mod loader for Minecraft Bedrock Edition
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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ScriptGameRulesFactory.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/script_core/lifetime_registry/scripting/StrongTypedObjectHandle.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
class
Level
;
11
namespace
ScriptModuleMinecraft {
class
ScriptGameRules
; }
12
namespace
Scripting {
class
WeakLifetimeScope
; }
13
// clang-format on
14
15
namespace
ScriptModuleMinecraft {
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17
class
ScriptGameRulesFactory
{
18
public
:
19
// static functions
20
// NOLINTBEGIN
21
MCNAPI static ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptGameRules>
22
getHandle
(
::Scripting::WeakLifetimeScope
& scope,
::Level
& level);
23
// NOLINTEND
24
};
25
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}
// namespace ScriptModuleMinecraft
Level
Definition
Level.h:255
ScriptModuleMinecraft::ScriptGameRulesFactory
Definition
ScriptGameRulesFactory.h:17
ScriptModuleMinecraft::ScriptGameRulesFactory::getHandle
static MCAPI ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptGameRules > getHandle(::Scripting::WeakLifetimeScope &scope, ::Level &level)
ScriptModuleMinecraft::ScriptGameRules
Definition
ScriptGameRules.h:15
Scripting::WeakLifetimeScope
Definition
WeakLifetimeScope.h:12
src
mc
scripting
modules
minecraft
ScriptGameRulesFactory.h
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