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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Runs LLSE script plugins on LeviLamina
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Scripted client input for mod tests
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Bedrock bots with a mineflayer-compatible API
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
API Reference
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ScriptingEventHandler.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/gameplayhandlers/CoordinatorResult.h"
7
#include "mc/gameplayhandlers/GameplayHandler.h"
8
#include "mc/gameplayhandlers/GameplayHandlerResult.h"
9
#include "mc/world/events/MutableScriptingGameplayEvent.h"
10
#include "mc/world/events/ScriptingGameplayEvent.h"
11
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class
ScriptingEventHandler
:
public
::GameplayHandler
{
13
public
:
14
// ScriptingEventHandler inner types define
15
using
EventTypes = ::entt::type_list<
16
::MutableScriptingGameplayEvent<::CoordinatorResult>
,
17
::ScriptingGameplayEvent<::CoordinatorResult>
const
>;
18
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public
:
20
// virtual functions
21
// NOLINTBEGIN
22
virtual ::GameplayHandlerResult<::CoordinatorResult>
23
handleEvent(
::MutableScriptingGameplayEvent<::CoordinatorResult>
&) = 0;
24
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virtual ::GameplayHandlerResult<::CoordinatorResult>
26
handleEvent(
::ScriptingGameplayEvent<::CoordinatorResult>
const
&) = 0;
27
// NOLINTEND
28
};
GameplayHandler
Definition
GameplayHandler.h:5
ScriptingEventHandler
Definition
ScriptingEventHandler.h:12
MutableScriptingGameplayEvent
Definition
MutableScriptingGameplayEvent.h:9
ScriptingGameplayEvent
Definition
ScriptingGameplayEvent.h:11
src
mc
gameplayhandlers
ScriptingEventHandler.h
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