3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/particle/ParticleLayer.h"
7#include "mc/comprehensive/ParticleType.h"
8#include "mc/deps/core/container/slot_map_handle.h"
9#include "mc/deps/core/utility/EnableNonOwnerReferences.h"
10#include "mc/deps/core/utility/NonOwnerPointer.h"
11#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
34 using ParticleBin = ::std::vector<::std::unique_ptr<::Particle>>;
36 using ParticleTextureMap = ::std::unordered_map<::ParticleType, ::std::vector<::std::unique_ptr<::Particle>>>;
41 ::ll::TypedStorage<8, 2544, ::std::vector<::std::unique_ptr<::Particle>>[106]> mInactiveParticlesPool;
42 ::ll::TypedStorage<8, 8, ::Level&> mLevel;
43 ::ll::TypedStorage<8, 6784, ::std::unordered_map<::ParticleType, ::std::vector<::std::unique_ptr<::Particle>>>[106]>
45 ::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::CustomParticle>>> customParticles;
46 ::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::Particle>>> mNewParticles;
47 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::SeasonsRenderer>> mSeasons;
48 ::ll::TypedStorage<8, 8, ::LightTexture&> mLightTexture;
49 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> opaqueMat;
50 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> alphaTestMat;
51 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> blendMat;
52 ::ll::TypedStorage<4, 424, uint[106]> maxParticleCount;
53 ::ll::TypedStorage<4, 424, uint[106]> particleCount;
54 ::ll::TypedStorage<1, 1, bool> mTemporaryCameraActive;
55 ::ll::TypedStorage<8, 64, ::std::unordered_map<::ParticleType, ::HashedString>> mNewParticleSystemJsonLookup;
61 ::Bedrock::slot_map_handle<::std::unique_ptr<::ParticleSystem::ParticleEmitter>, 64, 32>>>
62 mNewParticleSystemMap;
67 ParticleEngine& operator=(ParticleEngine
const&);
68 ParticleEngine(ParticleEngine
const&);
74 virtual ~ParticleEngine() =
default;
82 ::Bedrock::NotNullNonOwnerPtr<::SeasonsRenderer> seasons,
86 MCNAPI ::std::unique_ptr<::Particle>
_create(::ParticleType type);
88 MCAPI
void _emitParticleNew(
99 ::ParticleLayer particleLayer,
107 MCNAPI ::ParticleRenderObjectCollection
Definition EnableNonOwnerReferences.h:7
Definition CompoundTag.h:18
Definition CustomParticle.h:5
Definition HashedString.h:5
Definition LightTexture.h:5
Definition ParticleEngine.h:5
MCAPI::ParticleLayerRenderObject _extractParticleLayer(::ScreenContext &screenContext, ::ParticleRenderContext const &particleRenderContext, ::ParticleLayer particleLayer, ::mce::MaterialPtr const &mat) const
MCAPI ::std::unique_ptr<::Particle > _create(::ParticleType type)
MCAPI void addCustomParticle(::std::unique_ptr<::CustomParticle > particle)
MCAPI::ParticleRenderObjectCollection extract(::ScreenContext &screenContext, ::Vec3 const &cameraPos, ::Vec3 const &viewOff, float minDist) const
MCAPI::ParticleRenderObjectCollection extractEmptyCollection(::ScreenContext &screenContext) const
MCAPI::Particle * instance(::ParticleType type, ::Vec3 const &pos, ::Vec3 const &dir, int data, ::ParticleSystemEngine *particleSystemEngine, ::CompoundTag const *tag)
MCAPI ParticleEngine(::Level &level, ::Bedrock::NotNullNonOwnerPtr<::SeasonsRenderer > seasons, ::LightTexture &lightTexture)
MCAPI void * $ctor(::Level &level, ::Bedrock::NotNullNonOwnerPtr<::SeasonsRenderer > seasons, ::LightTexture &lightTexture)
Definition ParticleSystemEngine.h:5
Definition ParticleEmitter.h:7
Definition ScreenContext.h:5
Definition SeasonsRenderer.h:5
Definition MaterialPtr.h:14
Definition ParticleLayerRenderObject.h:5
Definition ParticleRenderContext.h:5
Definition ParticleRenderObjectCollection.h:5