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AccumulateSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Include.h"
15#include "mc/deps/ecs/strict/Read.h"
16#include "mc/deps/ecs/strict/StrictExecutionContext.h"
17#include "mc/deps/ecs/strict/Write.h"
18
19// auto generated forward declare list
20// clang-format off
29// clang-format on
30
31namespace ClientRewind {
32
33struct AccumulateSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
34 ::Filter<::InterpolateMovementNeededComponent>,
35 ::Read<
36 ::ActorDataFlagComponent,
37 ::ActorDataHorseFlagComponent,
38 ::ActorDataJumpDurationComponent,
39 ::ActorDataBoundingBoxComponent,
40 ::ActorDataSeatOffsetComponent>,
41 ::Write<::ReplayStateTrackerComponent>,
42 ::AddRemove<>,
43 ::GlobalRead<>,
44 ::GlobalWrite<>,
45 ::EntityFactoryT<>>> {
46public:
47 // AccumulateSystem inner types declare
48 // clang-format off
49 struct Views;
50 // clang-format on
51
52 // AccumulateSystem inner types define
53 struct Views {
54 public:
55 // member variables
56 // NOLINTBEGIN
57 ::ll::TypedStorage<
58 8,
59 56,
60 ::ViewT<
64 mView;
65 ::ll::TypedStorage<
66 8,
67 24,
68 ::ViewT<
75 mTracked;
76 // NOLINTEND
77 };
78
81 ::Read<
92
93public:
94 // member variables
95 // NOLINTBEGIN
96 ::ll::TypedStorage<8, 88, ::std::optional<::ClientRewind::AccumulateSystem::Views>> mViews;
97 // NOLINTEND
98
99public:
100 // virtual functions
101 // NOLINTBEGIN
102 virtual void tick(
105 ::Read<
115 ::EntityFactoryT<>>& executionContext
116 ) /*override*/;
117 // NOLINTEND
118
119public:
120 // static functions
121 // NOLINTBEGIN
122 MCNAPI static void tickEntity(
123 ::StrictEntityContext const& entity,
125 ::ViewT<
132 );
133 // NOLINTEND
134
135public:
136 // virtual function thunks
137 // NOLINTBEGIN
138 MCNAPI void $tick(
141 ::Read<
151 ::EntityFactoryT<>>& executionContext
152 );
153
154
155 // NOLINTEND
156
157public:
158 // vftables
159 // NOLINTBEGIN
160 MCNAPI static void** $vftable();
161 // NOLINTEND
162};
163
164} // namespace ClientRewind
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataFlagComponent.h:9
Definition ActorDataHorseFlagComponent.h:8
Definition ActorDataJumpDurationComponent.h:8
Definition ActorDataSeatOffsetComponent.h:8
Definition AddRemove.h:6
Definition AccumulateSystem.h:53
Definition AccumulateSystem.h:45
MCAPI void $tick(::StrictExecutionContext< ::Filter<::InterpolateMovementNeededComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent >, ::Write<::ReplayStateTrackerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
static MCAPI void ** $vftable()
static MCAPI void tickEntity(::StrictEntityContext const &entity, ::ReplayStateTrackerComponent &tracker, ::ViewT< ::StrictEntityContext, ::ActorDataFlagComponent const, ::Optional<::ActorDataHorseFlagComponent const >, ::Optional<::ActorDataJumpDurationComponent const >, ::Optional<::ActorDataBoundingBoxComponent const >, ::Optional<::ActorDataSeatOffsetComponent const > > const &tracked)
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Include.h:6
Definition InterpolateMovementNeededComponent.h:5
Definition Read.h:6
Definition ReplayStateTrackerComponent.h:8
Definition Write.h:6