3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/comprehensive/ParticleType.h"
7#include "mc/deps/core/utility/optional_ref.h"
8#include "mc/world/level/block/BlockType.h"
9#include "mc/world/level/block/TorchFacing.h"
31 ::ll::TypedStorage<4, 4, ::ParticleType> mFlameParticle;
39 virtual ::Block
const&
40 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
46 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
48 virtual ::AABB getCollisionShape(
59 virtual void _addHardCodedBlockComponents(
::Experiments const& experiments) ;
75 MCNAPI static ::std::add_lvalue_reference_t<::TorchFacing const[6]>
DATA_FROM_FACING();
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition TorchBlock.h:27
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &experiments)
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
static MCAPI ::std::add_lvalue_reference_t< ushort const[6]> FACING_FROM_DATA()
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool canBePlacedOn(::BlockSource ®ion, ::BlockPos const &pos, uchar facing) const
static MCAPI void ** $vftable()
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
static MCAPI ::std::add_lvalue_reference_t<::TorchFacing const[6]> DATA_FROM_FACING()
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI void onPlaceTorchBlock(::BlockEvents::BlockPlaceEvent &eventData) const
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:14