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LeviLamina
Mod loader for Minecraft Bedrock Edition
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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HorsePreTravelSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/Optional.h"
7
#include "mc/deps/ecs/ViewT.h"
8
#include "mc/deps/ecs/strict/EntityModifier.h"
9
#include "mc/deps/ecs/strict/Include.h"
10
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// auto generated forward declare list
12
// clang-format off
13
class
StrictEntityContext
;
14
struct
ActorDataFlagComponent
;
15
struct
AirSpeedComponent
;
16
struct
HorseFlagComponent
;
17
struct
HorseWasOnGroundPreTravelComponent
;
18
struct
InterpolateMovementNeededComponent
;
19
struct
MobFlagComponent
;
20
struct
OnGroundFlagComponent
;
21
struct
TickingSystemWithInfo
;
22
struct
VehicleComponent
;
23
// clang-format on
24
25
class
HorsePreTravelSystem
{
26
public
:
27
// HorsePreTravelSystem inner types define
28
using
MainViewType =
::ViewT
<
29
::StrictEntityContext
,
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::Include<::InterpolateMovementNeededComponent, ::HorseFlagComponent>
,
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::Optional<::VehicleComponent>
,
32
::ActorDataFlagComponent
const
,
33
::AirSpeedComponent
>;
34
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using
MobViewType =
::ViewT<::StrictEntityContext, ::MobFlagComponent const>
;
36
37
using
ModType =
::EntityModifier<::HorseWasOnGroundPreTravelComponent>
;
38
39
using
OnGroundViewType =
::ViewT<::StrictEntityContext, ::OnGroundFlagComponent const>
;
40
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public
:
42
// static functions
43
// NOLINTBEGIN
44
MCNAPI static ::TickingSystemWithInfo
createHorsePreTravelSystem
();
45
// NOLINTEND
46
};
EntityModifier
Definition
EntityModifier.h:6
HorsePreTravelSystem
Definition
HorsePreTravelSystem.h:25
HorsePreTravelSystem::createHorsePreTravelSystem
static MCAPI ::TickingSystemWithInfo createHorsePreTravelSystem()
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:9
AirSpeedComponent
Definition
AirSpeedComponent.h:8
HorseFlagComponent
Definition
HorseFlagComponent.h:5
HorseWasOnGroundPreTravelComponent
Definition
HorseWasOnGroundPreTravelComponent.h:5
Include
Definition
Include.h:6
InterpolateMovementNeededComponent
Definition
InterpolateMovementNeededComponent.h:5
MobFlagComponent
Definition
MobFlagComponent.h:5
OnGroundFlagComponent
Definition
OnGroundFlagComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
VehicleComponent
Definition
VehicleComponent.h:10
src
mc
entity
systems
HorsePreTravelSystem.h
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for LeviLamina by
1.16.1