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FrostedIceBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/CrackingIceBlock.h"
7
8// auto generated forward declare list
9// clang-format off
10class Block;
11class BlockActor;
12class BlockPos;
13class BlockSource;
14class EntityContext;
15class ItemInstance;
16class Random;
17// clang-format on
18
19class FrostedIceBlock : public ::CrackingIceBlock {
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual void onStandOn(::EntityContext& entity, ::BlockPos const& pos) const /*override*/;
24
25 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
26
27 virtual bool _shouldEnvironmentIncreaseCracking(
28 ::BlockSource& region,
29 ::BlockPos const& pos,
30 ::Block const& block,
31 ::Random& random
32 ) const /*override*/;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCNAPI void $onStandOn(::EntityContext& entity, ::BlockPos const& pos) const;
39
40 MCNAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
41
43 ::BlockSource& region,
44 ::BlockPos const& pos,
45 ::Block const& block,
46 ::Random& random
47 ) const;
48
49
50 // NOLINTEND
51
52public:
53 // vftables
54 // NOLINTBEGIN
55 MCNAPI static void** $vftable();
56 // NOLINTEND
57};
Definition BlockActor.h:30
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42
Definition EntityContext.h:15
Definition FrostedIceBlock.h:19
MCAPI void $onStandOn(::EntityContext &entity, ::BlockPos const &pos) const
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
MCAPI bool $_shouldEnvironmentIncreaseCracking(::BlockSource &region, ::BlockPos const &pos, ::Block const &block, ::Random &random) const
static MCAPI void ** $vftable()
Definition ItemInstance.h:15
Definition Random.h:10