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TripWireHookBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/Direction.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
20class Vec3;
21namespace BlockEvents { class BlockPlaceEvent; }
22namespace BlockEvents { class BlockQueuedTickEvent; }
23// clang-format on
24
25class TripWireHookBlock : public ::BlockType {
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
30
31 virtual ::AABB getCollisionShape(
32 ::Block const&,
34 ::BlockPos const&,
36 ) const /*override*/;
37
38 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
39
40 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
41
42 virtual bool requiresLegacyRedstoneSetup() const /*override*/;
43
44 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const /*override*/;
45
46 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
47
48 virtual ::Block const&
49 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
50 /*override*/;
51
52 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
53 /*override*/;
54
55 virtual bool
56 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
57 /*override*/;
58
59 virtual bool canSpawnOn(::Actor*) const /*override*/;
60
61 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
62
63 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
64 // NOLINTEND
65
66public:
67 // member functions
68 // NOLINTBEGIN
69 MCNAPI void _emitState(
70 ::BlockSource& region,
71 ::BlockPos const& pos,
72 bool attached,
73 bool powered,
74 bool wasAttached,
75 bool wasPowered
76 ) const;
77
78 MCAPI void
79 calculateState(::BlockSource& region, ::BlockPos const& pos, bool isBeingDestroyed, int wireSourceIdx) const;
80
81 MCNAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
82
83 MCNAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
84 // NOLINTEND
85
86public:
87 // virtual function thunks
88 // NOLINTBEGIN
89 MCNAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
90
91 MCNAPI ::AABB $getCollisionShape(
92 ::Block const&,
94 ::BlockPos const&,
96 ) const;
97
98 MCNAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
99
100 MCNAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
101
102 MCNAPI bool $requiresLegacyRedstoneSetup() const;
103
104 MCNAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
105
106 MCNAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
107
108 MCNAPI ::Block const& $getPlacementBlock(
109 ::Actor const& by,
110 ::BlockPos const& pos,
111 uchar face,
112 ::Vec3 const& clickPos,
113 int itemValue
114 ) const;
115
116 MCNAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
117
118 MCNAPI bool
119 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
120
121 MCNAPI bool $canSpawnOn(::Actor*) const;
122
123 MCNAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
124
126
127
128 // NOLINTEND
129
130public:
131 // vftables
132 // NOLINTBEGIN
133 MCNAPI static void** $vftable();
134 // NOLINTEND
135};
Definition AABB.h:18
Definition Actor.h:116
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition TripWireHookBlock.h:25
MCAPI bool $mayPlace(::BlockSource &region, ::BlockPos const &pos) const
MCAPI bool $canSpawnOn(::Actor *) const
MCAPI bool $canSurvive(::BlockSource &region, ::BlockPos const &pos) const
MCAPI void _emitState(::BlockSource &region, ::BlockPos const &pos, bool attached, bool powered, bool wasAttached, bool wasPowered) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI bool $requiresLegacyRedstoneSetup() const
MCAPI void $neighborChanged(::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI bool $shouldConnectToRedstone(::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const
MCAPI bool $mayPlace(::BlockSource &region, ::BlockPos const &pos, uchar face) const
static MCAPI void ** $vftable()
MCAPI void $onRemove(::BlockSource &region, ::BlockPos const &pos) const
MCAPI void $setupRedstoneComponent(::BlockSource &region, ::BlockPos const &pos) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
Definition Vec3.h:10
Definition optional_ref.h:10