3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
29 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
31 virtual ::AABB getCollisionShape(
48 virtual ::ItemInstance asItemInstance(
::Block const& block,
::BlockActor const* blockActor)
const ;
Definition BlockActor.h:30
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
Definition CarpetBlock.h:25
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
static MCAPI void ** $vftable()
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI::AABB $getCollisionShape(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const > entity) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI::ItemInstance $asItemInstance(::Block const &block, ::BlockActor const *blockActor) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $dispense(::BlockSource ®ion, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const
Definition Container.h:36
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition optional_ref.h:10