3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockType.h"
29 virtual ::AABB
const& getVisualShapeInWorld(
36 virtual ::AABB
const& getOutline(
43 virtual ::AABB getCollisionShape(
53 virtual ::ItemInstance asItemInstance(
::Block const&,
::BlockActor const* blockActor)
const ;
58 virtual bool isInteractiveBlock()
const ;
60 virtual int getVariant(
::Block const& block)
const ;
62 virtual bool getIgnoresDestroyPermissions(
::Actor& entity,
::BlockPos const& pos)
const ;
Definition BlockActor.h:30
Definition BlockPlayerInteractEvent.h:18
Definition BlockSource.h:72
Definition ChalkboardBlock.h:25
MCAPI::AABB const & $getOutline(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferValue) const
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *blockActor) const
MCAPI bool $getIgnoresDestroyPermissions(::Actor &entity, ::BlockPos const &pos) const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI bool $isInteractiveBlock() const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
static MCAPI void ** $vftable()
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI::AABB const & $getVisualShapeInWorld(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferAABB) const
MCAPI int $getVariant(::Block const &block) const
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition optional_ref.h:10