3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/geom/ModelPart.h"
7#include "mc/client/model/models/Model.h"
8#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
22 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
23 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mGlintMaterial;
24 ::ll::TypedStorage<8, 576, ::ModelPart> mHead;
35 ::ScreenContext& screenContext,
45 virtual void render(::ScreenContext& screenContext) ;
47 virtual void render(::BaseActorRenderContext&) ;
49 virtual void setupAnim(
float time,
float r,
float bob,
float yRot,
float xRot,
float scale) ;
82 MCNAPI
void $setupAnim(
float time,
float r,
float bob,
float yRot,
float xRot,
float scale);
Definition BaseActorRenderContext.h:5
Definition GeometryPtr.h:5
Definition ScreenContext.h:5
Definition SkeletonHeadModel.h:5
MCAPI void $render(::BaseActorRenderContext &)
MCAPI void $render(::ScreenContext &screenContext, ::Actor &e, float time, float r, float bob, float yRot, float xRot, float scale)
MCAPI SkeletonHeadModel(::GeometryPtr const source)
MCAPI void $setupAnim(float time, float r, float bob, float yRot, float xRot, float scale)
MCAPI void $render(::ScreenContext &screenContext)
MCAPI void * $ctor(::GeometryPtr const source)