3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/util/molang/ExpressionNode.h"
8#include "mc/world/actor/animation/BoneTransformType.h"
9#include "mc/world/actor/animation/ChannelTransformAxisType.h"
17class ChannelTransform {
21 ::ll::TypedStorage<8, 48, ::ExpressionNode[3]> mXYZ;
22 ::ll::TypedStorage<4, 12, ::Vec3> mAxis;
23 ::ll::TypedStorage<4, 4, ::ChannelTransformAxisType> mTransformDataType;
39 ::BoneTransformType boneTransformType
Definition BoneOrientation.h:16
Definition ExpressionNode.h:35
Definition RenderParams.h:29