28 using AddBiomeTintedParticleFunction =
31 using AddBreakingItemParticleFunction =
38 using SendLegacyParticleFunction = void(::ParticleType,
::Vec3 const&,
::Vec3 const&,
int);
43 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ParticleSystemInterface>> mParticleSystemInterface;
51 mSendServerLegacyParticlePublisher;
59 mAddTerrainParticleEffectPublisher;
67 mAddTerrainSlideEffectPublisher;
75 mAddBreakingItemParticleEffectPublisher;
83 mAddBiomeTintedParticleEffectPublisher;
Definition ParticleProvider.h:25
static MCAPI void ** $vftable()
MCAPI void $addSprintParticleEffect(::Actor const &mob, ::IConstBlockSource const ®ion, ::IRandom &random)
Definition ParticleSystemInterface.h:5
Definition BreakingItemParticleData.h:8