3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/actor/v2/BakedResourceExtendedOffsets.h"
7#include "mc/client/renderer/actor/v2/BakedResourceOffsets.h"
8#include "mc/client/renderer/actor/v2/TextureResourceSpan.h"
14 ::ll::TypedStorage<8, 24, ::std::vector<uint>> mFoundGeometries;
15 ::ll::TypedStorage<4, 16, ::BakedResourceOffsets> mResources;
16 ::ll::TypedStorage<4, 8, ::BakedResourceExtendedOffsets> mExtendedResources;
17 ::ll::TypedStorage<4, 8, ::TextureResourceSpan> mTextureResources;
18 ::ll::TypedStorage<4, 4, uint> mExpressionCount;
Definition ResourceBakingResult.h:5