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ResourceBakingResult.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/actor/v2/BakedResourceExtendedOffsets.h"
7#include "mc/client/renderer/actor/v2/BakedResourceOffsets.h"
8#include "mc/client/renderer/actor/v2/TextureResourceSpan.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 24, ::std::vector<uint>> mFoundGeometries;
15 ::ll::TypedStorage<4, 16, ::BakedResourceOffsets> mResources;
16 ::ll::TypedStorage<4, 8, ::BakedResourceExtendedOffsets> mExtendedResources;
17 ::ll::TypedStorage<4, 8, ::TextureResourceSpan> mTextureResources;
18 ::ll::TypedStorage<4, 4, uint> mExpressionCount;
19 // NOLINTEND
20};
Definition ResourceBakingResult.h:5