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LootItemRandomChanceWithLootingCondition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
7
8// auto generated forward declare list
9// clang-format off
11class Random;
12namespace Json { class Value; }
13// clang-format on
14
15class LootItemRandomChanceWithLootingCondition : public ::LootItemCondition {
16public:
17 // member variables
18 // NOLINTBEGIN
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 LootItemRandomChanceWithLootingCondition& operator=(LootItemRandomChanceWithLootingCondition const&);
26 LootItemRandomChanceWithLootingCondition(LootItemRandomChanceWithLootingCondition const&);
27 LootItemRandomChanceWithLootingCondition();
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual ::LootItemCondition::ConditionType getConditionType() const /*override*/;
33
34 virtual bool _applies(::Random& random, ::LootTableContext& context) /*override*/;
35 // NOLINTEND
36
37public:
38 // static functions
39 // NOLINTBEGIN
40 MCNAPI static ::std::unique_ptr<::LootItemCondition> deserialize(::Json::Value const& object);
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCNAPI ::LootItemCondition::ConditionType $getConditionType() const;
47
49
50
51 // NOLINTEND
52};
Definition Value.h:16
MCAPI bool $_applies(::Random &random, ::LootTableContext &context)
static MCAPI ::std::unique_ptr<::LootItemCondition > deserialize(::Json::Value const &object)
MCAPI::LootItemCondition::ConditionType $getConditionType() const
Definition LootTableContext.h:20
Definition Random.h:10
Definition context.h:5
Definition Alias.h:14