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MatchmakingState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class MatchmakingState : uchar {
6 Idle = 0,
7 Matchmaking = 1,
8 MatchFound = 2,
9 Canceled = 3,
10 PlayerLeftParty = 4,
11 PlayerLeftServer = 5,
12 ServerShutdown = 6,
13 TimedOut = 7,
14 RequeueAsParty = 8,
15};