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PathfinderNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/BlockPos.h"
7#include "mc/world/level/pathfinder/NodeType.h"
8
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<4, 4, int> heapIdx;
14 ::ll::TypedStorage<4, 4, float> g;
15 ::ll::TypedStorage<4, 4, float> h;
16 ::ll::TypedStorage<4, 4, float> f;
17 ::ll::TypedStorage<4, 4, float> mCostMalus;
18 ::ll::TypedStorage<4, 4, float> mMoveMalus;
19 ::ll::TypedStorage<4, 4, float> mTargetDist;
20 ::ll::TypedStorage<4, 4, ::NodeType> mType;
21 ::ll::TypedStorage<8, 8, ::PathfinderNode*> cameFrom;
22 ::ll::TypedStorage<4, 12, ::BlockPos> pos;
23 ::ll::TypedStorage<1, 1, bool> closed;
24 // NOLINTEND
25};
Definition PathfinderNode.h:9