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MobEffectIds.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class MobEffectIds : uint {
6 Empty = 0,
7 MovementSpeed = 1,
8 MovementSlowdown = 2,
9 DigSpeed = 3,
10 DigSlowdown = 4,
11 DamageBoost = 5,
12 Heal = 6,
13 Harm = 7,
14 Jump = 8,
15 Confusion = 9,
16 Regeneration = 10,
17 DamageResistance = 11,
18 FireResistance = 12,
19 WaterBreathing = 13,
20 Invisibility = 14,
21 Blindness = 15,
22 NightVision = 16,
23 Hunger = 17,
24 Weakness = 18,
25 Poison = 19,
26 Wither = 20,
27 HealthBoost = 21,
28 Absorption = 22,
29 Saturation = 23,
30 Levitation = 24,
31 FatalPoison = 25,
32 ConduitPower = 26,
33 SlowFalling = 27,
34 BadOmen = 28,
35 VillageHero = 29,
36 Darkness = 30,
37 TrialOmen = 31,
38 WindCharged = 32,
39 Weaving = 33,
40 Oozing = 34,
41 Infested = 35,
42 RaidOmen = 36,
43 BreathOfTheNautilus = 37,
44 Freezing = 38,
45 Count = 39,
46};