3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Filter.h"
12#include "mc/deps/ecs/strict/GlobalRead.h"
13#include "mc/deps/ecs/strict/GlobalWrite.h"
14#include "mc/deps/ecs/strict/Include.h"
15#include "mc/deps/ecs/strict/Read.h"
16#include "mc/deps/ecs/strict/StrictExecutionContext.h"
17#include "mc/deps/ecs/strict/Write.h"
42namespace UpdateBoundingBox {
48 ::ll::TypedStorage<8, 24, ::ViewT<::StrictEntityContext, ::Include<::ShouldUpdateBoundingBoxRequestComponent>>>
130 ::ll::TypedStorage<8, 8, ::EntityModifier<::ShouldUpdateBoundingBoxRequestComponent>> mModifier;
131 ::ll::TypedStorage<4, 4, float> mSneakHeight;
132 ::ll::TypedStorage<1, 1, bool> mIsClientSide;
Definition CollisionBoxComponent.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBRelativeSizeUpdateComponent.h:8
Definition AABBShapeComponent.h:9
Definition AbsoluteSizeUpdateComponent.h:8
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition CustomSizeUpdateComponent.h:11
Definition DepenetrationComponent.h:13
Definition EntityFactoryT.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition IsHorizontalPoseFlagComponent.h:5
Definition MinecartFlagComponent.h:5
Definition NeverChangesSizeFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerComponent.h:5
Definition ShouldUpdateBoundingBoxRequestComponent.h:5
Definition ShulkerFlagComponent.h:5
Definition StateVectorComponent.h:8
Definition SynchedActorDataComponent.h:8
MCAPI SystemParams(::StrictExecutionContext< ::Filter<::PlayerComponent, ::MinecartFlagComponent, ::ShulkerFlagComponent >, ::Read<>, ::Write< ::AABBShapeComponent, ::ActorDataBoundingBoxComponent, ::ActorDataDirtyFlagsComponent, ::DepenetrationComponent, ::OffsetsComponent >, ::AddRemove<::ShouldUpdateBoundingBoxRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &c, float sneakHeight, bool isClientSide)
MCAPI void * $ctor(::StrictExecutionContext< ::Filter<::PlayerComponent, ::MinecartFlagComponent, ::ShulkerFlagComponent >, ::Read<>, ::Write< ::AABBShapeComponent, ::ActorDataBoundingBoxComponent, ::ActorDataDirtyFlagsComponent, ::DepenetrationComponent, ::OffsetsComponent >, ::AddRemove<::ShouldUpdateBoundingBoxRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &c, float sneakHeight, bool isClientSide)