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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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Monster.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/legacy/ActorUniqueID.h"
7
#include "mc/world/actor/Mob.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
ActorDamageSource
;
12
class
ActorDefinitionGroup
;
13
class
ActorHurtResult
;
14
class
BlockPos
;
15
class
CompoundTag
;
16
class
DataLoadHelper
;
17
class
EntityContext
;
18
struct
ActorDefinitionIdentifier
;
19
struct
HurtParameters
;
20
// clang-format on
21
22
class
Monster :
public
::Mob {
23
public
:
24
// member variables
25
// NOLINTBEGIN
26
::ll::TypedStorage<8, 8, ::ActorUniqueID> mLastHurtByMobId;
27
// NOLINTEND
28
29
public
:
30
// prevent constructor by default
31
Monster();
32
33
public
:
34
// virtual functions
35
// NOLINTBEGIN
36
virtual
void
normalTick()
/*override*/
;
37
38
virtual
bool
isDarkEnoughToSpawn()
const
;
39
40
virtual
bool
checkSpawnRules(
bool
fromSpawner)
/*override*/
;
41
42
virtual
float
_getWalkTargetValue(
::BlockPos
const
& pos)
/*override*/
;
43
44
virtual ::ActorHurtResult
45
_hurt(
::ActorDamageSource
const
& source,
float
damage,
::HurtParameters
const
& hurtParameters)
/*override*/
;
46
47
virtual
void
addAdditionalSaveData(
::CompoundTag
& tag)
const
/*override*/
;
48
49
virtual
void
readAdditionalSaveData(
::CompoundTag
const
& tag,
::DataLoadHelper
& dataLoadHelper)
/*override*/
;
50
// NOLINTEND
51
52
public
:
53
// member functions
54
// NOLINTBEGIN
55
MCNAPI
Monster
(
56
::ActorDefinitionGroup
* definitions,
57
::ActorDefinitionIdentifier
const
& definitionName,
58
::EntityContext
& entityContext
59
);
60
// NOLINTEND
61
62
public
:
63
// constructor thunks
64
// NOLINTBEGIN
65
MCNAPI
void
*
$ctor
(
66
::ActorDefinitionGroup
* definitions,
67
::ActorDefinitionIdentifier
const
& definitionName,
68
::EntityContext
& entityContext
69
);
70
// NOLINTEND
71
72
public
:
73
// virtual function thunks
74
// NOLINTBEGIN
75
MCAPI
void
$normalTick();
76
77
MCNAPI
bool
$isDarkEnoughToSpawn
()
const
;
78
79
MCNAPI
bool
$checkSpawnRules
(
bool
fromSpawner);
80
81
MCNAPI
float
$_getWalkTargetValue
(
::BlockPos
const
& pos);
82
83
MCNAPI ::ActorHurtResult
84
$_hurt
(
::ActorDamageSource
const
& source,
float
damage,
::HurtParameters
const
& hurtParameters);
85
86
MCNAPI
void
$addAdditionalSaveData
(
::CompoundTag
& tag)
const
;
87
88
MCNAPI
void
$readAdditionalSaveData
(
::CompoundTag
const
& tag,
::DataLoadHelper
& dataLoadHelper);
89
90
91
// NOLINTEND
92
93
public
:
94
// vftables
95
// NOLINTBEGIN
96
MCNAPI
static
void
**
$vftable
();
97
// NOLINTEND
98
};
ActorDamageSource
Definition
ActorDamageSource.h:18
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:26
ActorHurtResult
Definition
ActorHurtResult.h:5
BlockPos
Definition
BlockPos.h:14
CompoundTag
Definition
CompoundTag.h:18
DataLoadHelper
Definition
DataLoadHelper.h:20
EntityContext
Definition
EntityContext.h:15
Monster::$addAdditionalSaveData
MCAPI void $addAdditionalSaveData(::CompoundTag &tag) const
Monster::$isDarkEnoughToSpawn
MCAPI bool $isDarkEnoughToSpawn() const
Monster::$readAdditionalSaveData
MCAPI void $readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
Monster::$_hurt
MCAPI::ActorHurtResult $_hurt(::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters)
Monster::$vftable
static MCAPI void ** $vftable()
Monster::Monster
MCAPI Monster(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
Monster::$ctor
MCAPI void * $ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
Monster::$_getWalkTargetValue
MCAPI float $_getWalkTargetValue(::BlockPos const &pos)
Monster::$checkSpawnRules
MCAPI bool $checkSpawnRules(bool fromSpawner)
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:15
HurtParameters
Definition
HurtParameters.h:8
src
mc
world
actor
monster
Monster.h
Generated on
for LeviLamina by
1.16.1