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GameType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class GameType : int {
6 Undefined = -1,
7 Survival = 0,
8 Creative = 1,
9 Adventure = 2,
10 Default = 5,
11 Spectator = 6,
12 WorldDefault = 0,
13};
14
15// clang-format off
16template <>
17MCAPI ::ll::type_id_ref Bedrock::typeid_storage_impl<class CommandRegistry, ::GameType>();
18// clang-format on