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BlockChangeContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/NeighborChangeHistory.h"
7#include "mc/world/level/block/ActorChangeContext.h"
8#include "mc/world/level/block/EnvironmentChangeContext.h"
9#include "mc/world/level/block/StatelessBlockChangeContext.h"
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<
16 8,
17 24,
18 ::std::
19 variant<::std::monostate, ::EnvironmentChangeContext, ::ActorChangeContext, ::StatelessBlockChangeContext>>
20 mContextSource;
21 ::ll::TypedStorage<4, 4, int> mCommandVersion;
22 ::ll::TypedStorage<1, 1, bool> mTickSchedulingEnabled;
23 ::ll::TypedStorage<8, 24, ::std::optional<::NeighborChangeHistory>> mNeighborChangeHistory;
24 // NOLINTEND
25};
Definition BlockChangeContext.h:11