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SkyRenderObject.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/memory/LinearAllocator.h"
7#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
8#include "mc/deps/minecraft_renderer/resources/ServerTexture.h"
9#include "mc/platform/NonCopyableField.h"
10
11// auto generated forward declare list
12// clang-format off
13namespace mce { class MaterialPtr; }
14namespace mce { class Mesh; }
15// clang-format on
16
17struct SkyRenderObject {
18public:
19 LLAPI ~SkyRenderObject();
20
21public:
22 // member variables
23 // NOLINTBEGIN
24 union {
25 struct {
26 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mSkyMesh;
27 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mStarsMesh;
28 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mSunMesh;
29 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mMoonMesh;
30 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mEndSkyTex;
31 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mEndFlashTex;
32 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mSunTex;
33 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mMoonTex;
34 ::ll::TypedStorage<8, 40, ::std::vector<::mce::TexturePtr, ::LinearAllocator<::mce::TexturePtr>>>
35 mCubemapTextures;
36 ::ll::TypedStorage<8, 16, ::mce::ServerTexture> mCubemapTexture;
37 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mCubemapMaterial;
38 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mSkyMaterial;
39 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mStarsMaterial;
40 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mSunMoonMaterial;
41 ::ll::TypedStorage<4, 4, float> mOrbitalOffsetDegrees;
42 ::ll::TypedStorage<4, 4, float> mTimeOfDay;
43 ::ll::TypedStorage<4, 4, float> mStarBrightness;
44 ::ll::TypedStorage<4, 4, float> mSunAngleOne;
45 ::ll::TypedStorage<4, 4, float> mFogLevel;
46 ::ll::TypedStorage<4, 4, float> mAmbientBrightness;
47 ::ll::TypedStorage<4, 4, float> mSkyDarken;
48 };
49 ::ll::TypedStorage<1, 1, ::Bedrock::Detail::NonCopyableField> _;
50 };
51 // NOLINTEND
52};
Definition MaterialPtr.h:14
Definition Mesh.h:7
Definition SkyRenderObject.h:5