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ActorTextureResourceLocations.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/resource/ResourceLocation.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<8, 56, ::ResourceLocation> mColorLocation;
13 ::ll::TypedStorage<8, 64, ::std::optional<::ResourceLocation>> mMERSLocation;
14 ::ll::TypedStorage<8, 64, ::std::optional<::ResourceLocation>> mNormalLocation;
15 // NOLINTEND
16
17public:
18 // prevent constructor by default
19 ActorTextureResourceLocations();
20
21public:
22 // member functions
23 // NOLINTBEGIN
24 MCNAPI ActorTextureResourceLocations(::ActorTextureResourceLocations const&);
25
26 MCNAPI ::ActorTextureResourceLocations& operator=(::ActorTextureResourceLocations&&);
27
28 MCNAPI ::ActorTextureResourceLocations& operator=(::ActorTextureResourceLocations const&);
29
31 // NOLINTEND
32
33public:
34 // constructor thunks
35 // NOLINTBEGIN
36 MCNAPI void* $ctor(::ActorTextureResourceLocations const&);
37 // NOLINTEND
38
39public:
40 // destructor thunk
41 // NOLINTBEGIN
42 MCNAPI void $dtor();
43 // NOLINTEND
44};
Definition ActorTextureResourceLocations.h:5
MCAPI ActorTextureResourceLocations(::ActorTextureResourceLocations const &)
MCAPI::ActorTextureResourceLocations & operator=(::ActorTextureResourceLocations const &)
MCAPI::ActorTextureResourceLocations & operator=(::ActorTextureResourceLocations &&)
MCAPI void * $ctor(::ActorTextureResourceLocations const &)