3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/comprehensive/ParticleType.h"
7#include "mc/world/actor/projectile/Fireball.h"
20 virtual ::ParticleType getTrailParticle() ;
22 virtual bool shouldBurn() ;
Definition ActorDamageSource.h:18
Definition ActorHurtResult.h:5
Definition DragonFireball.h:16
static MCAPI void ** $vftable()
MCAPI::ParticleType $getTrailParticle()
MCAPI::ActorHurtResult $_hurt(::ActorDamageSource const &, float, ::HurtParameters const &)
Definition HurtParameters.h:8