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DragonFireball.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/comprehensive/ParticleType.h"
7#include "mc/world/actor/projectile/Fireball.h"
8
9// auto generated forward declare list
10// clang-format off
12class ActorHurtResult;
13struct HurtParameters;
14// clang-format on
15
16class DragonFireball : public ::Fireball {
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual ::ParticleType getTrailParticle() /*override*/;
21
22 virtual bool shouldBurn() /*override*/;
23
24 virtual ::ActorHurtResult _hurt(::ActorDamageSource const&, float, ::HurtParameters const&) /*override*/;
25 // NOLINTEND
26
27public:
28 // virtual function thunks
29 // NOLINTBEGIN
30 MCNAPI ::ParticleType $getTrailParticle();
31
32 MCNAPI bool $shouldBurn();
33
34 MCNAPI ::ActorHurtResult $_hurt(::ActorDamageSource const&, float, ::HurtParameters const&);
35
36
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCNAPI static void** $vftable();
43 // NOLINTEND
44};
Definition ActorDamageSource.h:18
Definition ActorHurtResult.h:5
Definition DragonFireball.h:16
MCAPI bool $shouldBurn()
static MCAPI void ** $vftable()
MCAPI::ParticleType $getTrailParticle()
MCAPI::ActorHurtResult $_hurt(::ActorDamageSource const &, float, ::HurtParameters const &)
Definition HurtParameters.h:8