3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
37 virtual ::AABB
const& getVisualShapeInWorld(
44 virtual ::AABB getCollisionShape(
62 virtual bool isLavaBlocking()
const ;
Definition BlockActor.h:30
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockSource.h:72
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition PortalBlock.h:27
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI bool $mayPick(::BlockSource const ®ion, ::Block const &block, bool liquid) const
MCAPI void tryMatchPortalRecordToFrameBlocksContainingPos(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI void $onRemove(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent &eventData) const
MCAPI void $entityInside(::BlockSource &, ::BlockPos const &pos, ::Actor &entity) const
MCAPI::AABB const & $getVisualShapeInWorld(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferAABB) const
MCAPI bool $isLavaBlocking() const
static MCAPI void ** $vftable()
MCAPI::AABB const & $getOutline(::Block const &, ::IConstBlockSource const &, ::BlockPos const &pos, ::AABB &bufferValue) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:14