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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Runs LLSE script plugins on LeviLamina
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Bedrock launcher for Windows and Android
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Scripted client input for mod tests
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Bedrock bots with a mineflayer-compatible API
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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HaveItemNode.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/actor/bhave/BehaviorStatus.h"
7
#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
Actor
;
12
// clang-format on
13
14
class
HaveItemNode
:
public
::BehaviorNode
{
15
public
:
16
// member variables
17
// NOLINTBEGIN
18
::ll::TypedStorage<8, 32, ::std::string> mItemName;
19
::ll::TypedStorage<4, 4, int> mItemCount;
20
// NOLINTEND
21
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public
:
23
// virtual functions
24
// NOLINTBEGIN
25
virtual ::BehaviorStatus tick(
::Actor
&)
/*override*/
;
26
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virtual
void
initializeFromDefinition(
::Actor
& owner)
/*override*/
;
28
// NOLINTEND
29
};
Actor
Definition
Actor.h:116
BehaviorNode
Definition
BehaviorNode.h:17
HaveItemNode
Definition
HaveItemNode.h:14
src
mc
world
actor
bhave
node
HaveItemNode.h
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