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MoveToLandGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/BaseMoveToBlockGoal.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
11class BlockSource;
12// clang-format on
13
14class MoveToLandGoal : public ::BaseMoveToBlockGoal {
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual bool canUse() /*override*/;
19
20 virtual bool canContinueToUse() /*override*/;
21
22 virtual bool isValidTarget(::BlockSource& region, ::BlockPos const& pos) /*override*/;
23
24 virtual void appendDebugInfo(::std::string& str) const /*override*/;
25
26 virtual void _moveToBlock() /*override*/;
27 // NOLINTEND
28
29public:
30 // virtual function thunks
31 // NOLINTBEGIN
32 MCNAPI bool $canUse();
33
34 MCNAPI bool $canContinueToUse();
35
36 MCNAPI bool $isValidTarget(::BlockSource& region, ::BlockPos const& pos);
37
38 MCNAPI void $appendDebugInfo(::std::string& str) const;
39
40 MCNAPI void $_moveToBlock();
41
42
43 // NOLINTEND
44};
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition MoveToLandGoal.h:14
MCAPI bool $canUse()
MCAPI bool $isValidTarget(::BlockSource &region, ::BlockPos const &pos)
MCAPI bool $canContinueToUse()
MCAPI void $appendDebugInfo(::std::string &str) const
MCAPI void $_moveToBlock()