21 ::ll::TypedStorage<8, 40, ::TempEPtr<::Actor>> mLookAt;
22 ::ll::TypedStorage<4, 4, float> mLookDistance;
23 ::ll::TypedStorage<4, 4, int> mAngleOfViewX;
24 ::ll::TypedStorage<4, 4, int> mAngleOfViewY;
25 ::ll::TypedStorage<4, 4, int> mLookTime;
26 ::ll::TypedStorage<4, 4, int> mMinLookTime;
27 ::ll::TypedStorage<4, 4, int> mMaxLookTime;
28 ::ll::TypedStorage<4, 4, float> mProbability;
29 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mTargetFilter;
30 ::ll::TypedStorage<8, 8, ::Mob&> mMob;
35 LookAtActorGoal& operator=(LookAtActorGoal
const&);
36 LookAtActorGoal(LookAtActorGoal
const&);
42 virtual ~LookAtActorGoal() =
default;
44 virtual bool canUse() ;
46 virtual bool canContinueToUse() ;
48 virtual void start() ;
54 virtual void appendDebugInfo(::std::string& str)
const ;