3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/item/FertilizerType.h"
7#include "mc/world/level/block/FoliageBlock.h"
18namespace mce {
class Color; }
25 ::ll::TypedStorage<1, 1, bool> mIsNetherVegetation;
40 virtual void _addHardCodedBlockComponents(
::Experiments const& experiments) ;
Definition BlockActor.h:30
Definition BlockSource.h:72
Definition Experiments.h:14
Definition FlowerBlock.h:21
static MCAPI void ** $vftable()
MCAPI::ItemInstance $asItemInstance(::Block const &block, ::BlockActor const *) const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $canBeFertilized(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &aboveBlock) const
MCAPI bool $onFertilized(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *actor, ::FertilizerType fType) const
MCAPI::mce::Color $getMapColor(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &experiments)
Definition ItemInstance.h:15