3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
8#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
20 ::ll::TypedStorage<2, 2, short> mWorldHeight;
21 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mBeaconTexture;
22 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mBeaconMaterial;
23 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mBeaconTransparentMaterial;
30 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) ;
33 renderAlpha(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) ;
Definition BaseActorRenderContext.h:5
Definition BlockActorRenderer.h:5
Definition EndGatewayRenderer.h:5
MCAPI void $render(::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData)
MCAPI void $renderAlpha(::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData)
Definition BlockActorRenderData.h:5