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LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
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Bedrock launcher for Windows and Android
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Scripted client input for mod tests
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Bedrock bots with a mineflayer-compatible API
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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SystemUniforms.h
1
#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
PredictedMovementSystem {
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struct
SystemUniforms
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, bool> mEnableMovementPredictionLogging;
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::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> mNow;
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// NOLINTEND
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};
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}
// namespace PredictedMovementSystem
PredictedMovementSystem::SystemUniforms
Definition
SystemUniforms.h:7
src
mc
entity
systems
predicted_movement_system
SystemUniforms.h
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