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ShulkerBoxModel.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/geom/ModelPart.h"
7#include "mc/client/model/models/Model.h"
8#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
9
10// auto generated forward declare list
11// clang-format off
12class ScreenContext;
13// clang-format on
14
15class ShulkerBoxModel : public ::Model {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
20 ::ll::TypedStorage<8, 576, ::ModelPart> mLid;
21 ::ll::TypedStorage<8, 576, ::ModelPart> mBase;
22 ::ll::TypedStorage<4, 4, float> mPeekAmount;
23 ::ll::TypedStorage<4, 4, float> bs;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual void render(::ScreenContext& screenContext) /*override*/;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35 MCNAPI void $render(::ScreenContext& screenContext);
36 // NOLINTEND
37};
Definition Model.h:5
Definition ScreenContext.h:5
Definition ShulkerBoxModel.h:5
MCAPI void $render(::ScreenContext &screenContext)