3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/item/FertilizerType.h"
7#include "mc/world/level/block/FallingBlock.h"
19namespace mce {
class Color; }
25 enum class Type :
int {
33 ::ll::TypedStorage<4, 4, ::BrushableBlock::Type> mType;
45 virtual ::ItemInstance asItemInstance(
::Block const& block,
::BlockActor const* blockActor)
const ;
47 virtual ::mce::Color getDustColor(
::Block const&)
const ;
49 virtual ::std::string getDustParticleName(
::Block const&)
const ;
51 virtual int getVariant(
::Block const& block)
const ;
57 virtual bool mayConsumeFertilizer(
::BlockSource& region)
const ;
62 virtual ::Block
const& getInitialDefaultState() ;
82 MCNAPI
void*
$ctor(::std::string
const& nameID,
int id);
Definition BlockActor.h:30
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
MCAPI::Block const & $getInitialDefaultState()
static MCAPI void ** $vftable()
MCAPI BrushableBlock(::std::string const &nameID, int id)
MCAPI bool $canBeFertilized(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &aboveBlock) const
MCAPI::mce::Color $getDustColor(::Block const &) const
MCAPI bool $mayConsumeFertilizer(::BlockSource ®ion) const
MCAPI void $onLand(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void * $ctor(::std::string const &nameID, int id)
MCAPI::ItemInstance $asItemInstance(::Block const &block, ::BlockActor const *blockActor) const
MCAPI int $getVariant(::Block const &block) const
static MCAPI ::HashedString const & EmptyBrushedBlock()
MCAPI::std::string $getDustParticleName(::Block const &) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI bool $onFertilized(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *actor, ::FertilizerType fType) const
Definition FallingBlock.h:19
Definition HashedString.h:5
Definition ItemInstance.h:15