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Mod loader for Minecraft Bedrock Edition
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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CalibratedSculkSensorVibrationConfig.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/level/block/actor/SculkSensorVibrationConfig.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
class
BlockSource
;
11
class
GameEvent
;
12
struct
GameEventContext
;
13
// clang-format on
14
15
class
CalibratedSculkSensorVibrationConfig
:
public
::SculkSensorVibrationConfig
{
16
public
:
17
// virtual functions
18
// NOLINTBEGIN
19
virtual
bool
shouldListen(
20
::BlockSource
& region,
21
::GameEvent
const
& gameEvent,
22
::GameEventContext
const
& gameEventContext
23
)
/*override*/
;
24
// NOLINTEND
25
26
public
:
27
// virtual function thunks
28
// NOLINTBEGIN
29
MCNAPI
bool
30
$shouldListen
(
::BlockSource
& region,
::GameEvent
const
& gameEvent,
::GameEventContext
const
& gameEventContext);
31
32
33
// NOLINTEND
34
35
public
:
36
// vftables
37
// NOLINTBEGIN
38
MCNAPI
static
void
**
$vftable
();
39
// NOLINTEND
40
};
BlockSource
Definition
BlockSource.h:72
CalibratedSculkSensorVibrationConfig
Definition
CalibratedSculkSensorVibrationConfig.h:15
CalibratedSculkSensorVibrationConfig::$shouldListen
MCAPI bool $shouldListen(::BlockSource ®ion, ::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext)
CalibratedSculkSensorVibrationConfig::$vftable
static MCAPI void ** $vftable()
GameEvent
Definition
GameEvent.h:8
SculkSensorVibrationConfig
Definition
SculkSensorVibrationConfig.h:17
GameEventContext
Definition
GameEventContext.h:14
src
mc
world
level
block
actor
CalibratedSculkSensorVibrationConfig.h
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for LeviLamina by
1.16.1