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RecipeBookTabData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/gameplay/api/gameplayui/RecipeBookTab.h"
7#include "mc/world/containers/ContainerEnumName.h"
8#include "mc/world/inventory/InventoryLeftTabIndex.h"
9
10namespace GameplayUI {
11
12struct RecipeBookTabData {
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<4, 4, ::GameplayUI::RecipeBookTab> id;
17 ::ll::TypedStorage<4, 4, ::InventoryLeftTabIndex> index;
18 ::ll::TypedStorage<1, 1, ::ContainerEnumName> container;
19 // NOLINTEND
20};
21
22} // namespace GameplayUI
Definition RecipeBookTabData.h:7