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SoulFireBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
19namespace BlockEvents { class BlockPlaceEvent; }
20namespace BlockEvents { class BlockQueuedTickEvent; }
21// clang-format on
22
23class SoulFireBlock : public ::BlockType {
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual ::AABB getCollisionShape(
28 ::Block const&,
30 ::BlockPos const&,
32 ) const /*override*/;
33
34 virtual ::AABB const&
35 getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const&, ::AABB& bufferValue) const /*override*/;
36
37 virtual void entityInside(::BlockSource&, ::BlockPos const&, ::Actor& entity) const /*override*/;
38
39 virtual bool mayPick() const /*override*/;
40
41 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
42
43 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
44
45 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
46
47 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
48 /*override*/;
49 // NOLINTEND
50
51public:
52 // member functions
53 // NOLINTBEGIN
54 MCNAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
55
56 MCNAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
57 // NOLINTEND
58
59public:
60 // virtual function thunks
61 // NOLINTBEGIN
62 MCNAPI ::AABB $getCollisionShape(
63 ::Block const&,
65 ::BlockPos const&,
67 ) const;
68
69 MCNAPI ::AABB const&
70 $getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const&, ::AABB& bufferValue) const;
71
72 MCNAPI void $entityInside(::BlockSource&, ::BlockPos const&, ::Actor& entity) const;
73
74 MCNAPI bool $mayPick() const;
75
76 MCNAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
77
78 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
79
80 MCNAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
81
82 MCNAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
83
84
85 // NOLINTEND
86
87public:
88 // vftables
89 // NOLINTBEGIN
90 MCNAPI static void** $vftable();
91 // NOLINTEND
92};
Definition AABB.h:18
Definition Actor.h:116
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition SoulFireBlock.h:23
MCAPI bool $mayPick() const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI void $entityInside(::BlockSource &, ::BlockPos const &, ::Actor &entity) const
MCAPI::AABB const & $getOutline(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::AABB &bufferValue) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI void $neighborChanged(::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
MCAPI bool $mayPlace(::BlockSource &region, ::BlockPos const &pos) const
static MCAPI void ** $vftable()
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:14