Skip to content
LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
English
English
简体中文
繁體中文
Auto
Light
Dark
Auto
Light
Dark
LeviLamina
User Guides
Developer Guides
API Guides
API Reference
Maintainer Guides
Resources
LeviLamina on GitHub
LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
API Reference
On this page
LeviLamina
User Guides
Developer Guides
API Guides
API Reference
Maintainer Guides
Search
Ctrl
K
Loading...
Searching...
No Matches
SculkShriekerVibrationConfig.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/events/gameevents/VibrationListenerConfig.h"
7
#include "mc/world/level/BlockPos.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
Actor
;
12
class
BlockSource
;
13
class
GameEvent
;
14
struct
GameEventContext
;
15
// clang-format on
16
17
class
SculkShriekerVibrationConfig
:
public
::VibrationListenerConfig
{
18
public
:
19
// member variables
20
// NOLINTBEGIN
21
::ll::TypedStorage<4, 12, ::BlockPos> mPosition;
22
// NOLINTEND
23
24
public
:
25
// virtual functions
26
// NOLINTBEGIN
27
virtual
bool
28
shouldListen(
::BlockSource
& region,
::GameEvent
const
&,
::GameEventContext
const
& gameEventContext)
/*override*/
;
29
30
virtual
void
onSignalReceive(
31
::BlockSource
& region,
32
::BlockPos
const
&,
33
::GameEvent
const
&,
34
::Actor
* source,
35
float
,
36
uint,
37
::Actor
* projectileOwner
38
)
/*override*/
;
39
40
virtual
void
onSerializableDataChanged(
::BlockSource
& region)
/*override*/
;
41
42
virtual
bool
canReceiveOnlyIfAdjacentChunksAreTicking()
const
/*override*/
;
43
44
virtual
bool
isValidVibration(
::GameEvent
const
& gameEvent)
/*override*/
;
45
// NOLINTEND
46
47
public
:
48
// virtual function thunks
49
// NOLINTBEGIN
50
MCNAPI
bool
$shouldListen
(
::BlockSource
& region,
::GameEvent
const
&,
::GameEventContext
const
& gameEventContext);
51
52
MCNAPI
void
$onSignalReceive
(
53
::BlockSource
& region,
54
::BlockPos
const
&,
55
::GameEvent
const
&,
56
::Actor
* source,
57
float
,
58
uint,
59
::Actor
* projectileOwner
60
);
61
62
MCNAPI
void
$onSerializableDataChanged
(
::BlockSource
& region);
63
64
MCNAPI
bool
$canReceiveOnlyIfAdjacentChunksAreTicking
()
const
;
65
66
MCNAPI
bool
$isValidVibration
(
::GameEvent
const
& gameEvent);
67
68
69
// NOLINTEND
70
71
public
:
72
// vftables
73
// NOLINTBEGIN
74
MCNAPI
static
void
**
$vftable
();
75
// NOLINTEND
76
};
Actor
Definition
Actor.h:116
BlockPos
Definition
BlockPos.h:14
BlockSource
Definition
BlockSource.h:72
GameEvent
Definition
GameEvent.h:8
SculkShriekerVibrationConfig
Definition
SculkShriekerVibrationConfig.h:17
SculkShriekerVibrationConfig::$onSerializableDataChanged
MCAPI void $onSerializableDataChanged(::BlockSource ®ion)
SculkShriekerVibrationConfig::$vftable
static MCAPI void ** $vftable()
SculkShriekerVibrationConfig::$isValidVibration
MCAPI bool $isValidVibration(::GameEvent const &gameEvent)
SculkShriekerVibrationConfig::$onSignalReceive
MCAPI void $onSignalReceive(::BlockSource ®ion, ::BlockPos const &, ::GameEvent const &, ::Actor *source, float, uint, ::Actor *projectileOwner)
SculkShriekerVibrationConfig::$shouldListen
MCAPI bool $shouldListen(::BlockSource ®ion, ::GameEvent const &, ::GameEventContext const &gameEventContext)
SculkShriekerVibrationConfig::$canReceiveOnlyIfAdjacentChunksAreTicking
MCAPI bool $canReceiveOnlyIfAdjacentChunksAreTicking() const
VibrationListenerConfig
Definition
VibrationListenerConfig.h:14
GameEventContext
Definition
GameEventContext.h:14
src
mc
world
level
block
actor
SculkShriekerVibrationConfig.h
Generated on
for LeviLamina by
1.16.1