Skip to content
LeviMC
English
AutoLightDark
LeviLamina
Loading...
Searching...
No Matches
AttenuationData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/DefaultSmallOptionalTraits.h"
7#include "mc/deps/core/utility/SmallOptional.h"
8#include "mc/world/level/biome/BiomeIdType.h"
9#include "mc/world/level/storage/BlendingBlockType.h"
10
11namespace ChunkBlenderUtil {
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<4, 4, float> mDistanceToBlendTarget;
18 ::ll::TypedStorage<4, 4, ::Bedrock::SmallOptional<float, ::Bedrock::DefaultSmallOptionalTraits<float>>>
19 mBlendTargetHeight;
20 ::ll::TypedStorage<
21 4,
22 164,
23 ::std::array<::Bedrock::SmallOptional<float, ::Bedrock::DefaultSmallOptionalTraits<float>>, 41>>
24 mBlendTargetDensities;
25 ::ll::TypedStorage<
26 2,
27 192,
28 ::std::array<::Bedrock::SmallOptional<::BiomeIdType, ::Bedrock::DefaultSmallOptionalTraits<::BiomeIdType>>, 96>>
29 mBiomes;
30 ::ll::TypedStorage<
31 1,
32 41,
33 ::std::array<
35 41>>
36 mBorderBlocks;
37 // NOLINTEND
38};
39
40} // namespace ChunkBlenderUtil
Definition SmallOptional.h:8
Definition AttenuationData.h:13