3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/world/InGameType.h"
7#include "mc/client/world/WorldSystemModules.h"
20 ::ll::TypedStorage<8, 184, ::World::WorldSystemModules> mModules;
35 ::World::InGameType inGameType,
36 bool tickFriendsSystemIngame
Definition TrialManager.h:5
Definition WorldSystem.h:7
MCAPI WorldSystem(::World::WorldSystemModules &&modules)
MCAPI void * $ctor(::World::WorldSystemModules &&modules)
MCAPI void update(double timestampMs, ::TrialManager *trialManager, ::World::InGameType inGameType, bool tickFriendsSystemIngame)
Definition WorldSystemModules.h:7