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ClientSkin.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/persona/ClientSkinInfoData.h"
7#include "mc/deps/ecs/EntityId.h"
8#include "mc/deps/game_refs/OwnerPtr.h"
9
10// auto generated forward declare list
11// clang-format off
12class GeometryGroup;
13// clang-format on
14
15struct ClientSkin {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<1, 1, bool> mInitialized;
20 ::ll::TypedStorage<1, 1, bool> mIsLoadingGeometry;
21 ::ll::TypedStorage<4, 4, int> mReferenceCount;
22 ::ll::TypedStorage<8, 32, ::OwnerPtr<::EntityId>> mEntity;
23 ::ll::TypedStorage<8, 328, ::ClientSkinInfoData> mSkinInfoData;
24 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::GeometryGroup>> mClientSkinGeometryGroup;
25 // NOLINTEND
26};
Definition GeometryGroup.h:5
Definition ClientSkin.h:5