3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Filter.h"
12#include "mc/deps/ecs/strict/GlobalRead.h"
13#include "mc/deps/ecs/strict/GlobalWrite.h"
14#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
15#include "mc/deps/ecs/strict/Read.h"
16#include "mc/deps/ecs/strict/StrictExecutionContext.h"
17#include "mc/deps/ecs/strict/Write.h"
18#include "mc/entity/utilities/GetAttachPositionViews.h"
19#include "mc/entity/utilities/ViewEachWithBlockSourceArgs.h"
53 ::ParrotFlagComponent,
58 ::DimensionTypeComponent,
59 ::StateVectorComponent,
60 ::UpdateWaterStateRequestComponent,
61 ::ActorRotationComponent,
62 ::MobBodyRotationComponent,
64 ::RenderRotationComponent,
65 ::StandAnimationComponent,
66 ::ActorDataFlagComponent,
69 ::VanillaOffsetComponent,
70 ::PassengerRenderingRidingOffsetComponent>,
72 ::AddRemove<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent>,
73 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
75 ::EntityFactoryT<>>> {
96 ::ll::TypedStorage<8, 16, ::EntityModifier<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent>>
98 ::ll::TypedStorage<8, 480, ::GetAttachPositionViews> mAttachPos;
99 ::ll::TypedStorage<8, 32, ::ViewEachWithBlockSourceArgs> mBlockSource;
178 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::UnderWaterSensingSystem::Views>> mViews;
216 virtual void singleTick(
Definition EntityModifier.h:6
Definition IConstBlockSource.h:25
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorHeadInWaterFlagComponent.h:5
Definition ActorHeadWasInWaterFlagComponent.h:5
Definition ActorRotationComponent.h:8
Definition CamelFlagComponent.h:5
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition GetAttachPositionViews.h:34
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition UnderWaterSensingSystem.h:83
MCAPI void * $ctor(::StrictExecutionContext< ::Filter< ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::UpdateWaterStateRequestComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::ActorDataFlagComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<>, ::AddRemove<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &c)
MCAPI Views(::StrictExecutionContext< ::Filter< ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::UpdateWaterStateRequestComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::ActorDataFlagComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<>, ::AddRemove<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &c)
Definition UnderWaterSensingSystem.h:75
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::UpdateWaterStateRequestComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::ActorDataFlagComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<>, ::AddRemove<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
static MCAPI void doUnderWaterSensing(::StrictEntityContext const &entity, ::StateVectorComponent const &stateVectorComponent, ::UpdateWaterStateRequestComponent const &request, ::Optional<::ActorHeadInWaterFlagComponent const > headInWater, ::EntityModifier<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent > const &modifier, ::GetAttachPositionViews const &views, ::IConstBlockSource const ®ion)
static MCAPI void ** $vftable()
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::UpdateWaterStateRequestComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::ActorDataFlagComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<>, ::AddRemove<::ActorHeadInWaterFlagComponent, ::ActorHeadWasInWaterFlagComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entityContext)
Definition UpdateWaterStateRequestComponent.h:10
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10