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LeashKnot.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/HangingActor.h"
8#include "mc/world/item/HandSlot.h"
9
10// auto generated forward declare list
11// clang-format off
13class BlockSource;
14class CompoundTag;
15class DataLoadHelper;
16class EntityContext;
17class Interaction;
18class Player;
19class Vec3;
22// clang-format on
23
24class LeashKnot : public ::HangingActor {
25public:
26 // prevent constructor by default
27 LeashKnot();
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual void reloadHardcoded(::ActorInitializationMethod, ::VariantParameterList const&) /*override*/;
33
34 virtual void reloadHardcodedClient(::ActorInitializationMethod method) /*override*/;
35
36 virtual float getShadowRadius() const /*override*/;
37
38 virtual int getWidth() const /*override*/;
39
40 virtual int getHeight() const /*override*/;
41
42 virtual void dropItem() /*override*/;
43
44 virtual void addAdditionalSaveData(::CompoundTag& tag) const /*override*/;
45
46 virtual void readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper) /*override*/;
47
48 virtual bool wouldSurvive(::BlockSource& region) /*override*/;
49
50 virtual void remove() /*override*/;
51
52 virtual ::Interaction getInteraction(::Player& player, ::Vec3 const& location, ::HandSlot handSlot) /*override*/;
53
54 virtual void teleportTo(
55 ::Vec3 const& pos,
56 bool shouldStopRiding,
57 int cause,
58 int sourceEntityType,
59 bool keepVelocity
60 ) /*override*/;
61 // NOLINTEND
62
63public:
64 // member functions
65 // NOLINTBEGIN
66 MCNAPI LeashKnot(
67 ::ActorDefinitionGroup* definitions,
68 ::ActorDefinitionIdentifier const& definitionName,
69 ::EntityContext& entityContext
70 );
71 // NOLINTEND
72
73public:
74 // constructor thunks
75 // NOLINTBEGIN
76 MCNAPI void* $ctor(
77 ::ActorDefinitionGroup* definitions,
78 ::ActorDefinitionIdentifier const& definitionName,
79 ::EntityContext& entityContext
80 );
81 // NOLINTEND
82
83public:
84 // virtual function thunks
85 // NOLINTBEGIN
86 MCNAPI void $reloadHardcoded(::ActorInitializationMethod, ::VariantParameterList const&);
87
88 MCNAPI void $reloadHardcodedClient(::ActorInitializationMethod method);
89
90 MCNAPI float $getShadowRadius() const;
91
92 MCNAPI int $getWidth() const;
93
94 MCNAPI int $getHeight() const;
95
96 MCNAPI void $dropItem();
97
98 MCNAPI void $addAdditionalSaveData(::CompoundTag& tag) const;
99
100 MCNAPI void $readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
101
102 MCNAPI bool $wouldSurvive(::BlockSource& region);
103
104 MCNAPI void $remove();
105
106 MCNAPI ::Interaction $getInteraction(::Player& player, ::Vec3 const& location, ::HandSlot handSlot);
107
108 MCNAPI void
109 $teleportTo(::Vec3 const& pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity);
110
111
112 // NOLINTEND
113
114public:
115 // vftables
116 // NOLINTBEGIN
117 MCNAPI static void** $vftable();
118 // NOLINTEND
119};
Definition ActorDefinitionGroup.h:26
Definition BlockSource.h:72
Definition CompoundTag.h:18
Definition DataLoadHelper.h:20
Definition EntityContext.h:15
Definition Interaction.h:9
static MCAPI void ** $vftable()
MCAPI void $teleportTo(::Vec3 const &pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity)
MCAPI LeashKnot(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
MCAPI bool $wouldSurvive(::BlockSource &region)
MCAPI void $remove()
MCAPI int $getHeight() const
MCAPI::Interaction $getInteraction(::Player &player, ::Vec3 const &location, ::HandSlot handSlot)
MCAPI void $readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
MCAPI void $reloadHardcodedClient(::ActorInitializationMethod method)
MCAPI float $getShadowRadius() const
MCAPI int $getWidth() const
MCAPI void $reloadHardcoded(::ActorInitializationMethod, ::VariantParameterList const &)
MCAPI void * $ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
MCAPI void $addAdditionalSaveData(::CompoundTag &tag) const
MCAPI void $dropItem()
Definition Player.h:131
Definition Vec3.h:10
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:17