3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
8#include "mc/world/level/block/WoodType.h"
27class FenceGateBlock :
public ::BlockType {
35 virtual ::AABB getCollisionShape(
49 virtual bool isInteractiveBlock()
const ;
51 virtual bool ignoreEntitiesOnPistonMove(
::Block const& block)
const ;
53 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
67 ::gsl::not_null<::Block const*> block,
85 MCNAPI static ::AABB
const&
94 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id, ::WoodType);
126 MCAPI
static void** $vftable();
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockRedstoneUpdateEvent.h:15
Definition BlockSource.h:72
Definition Experiments.h:14
static MCAPI ::AABB const & _getShape(::BlockPos const &pos, ::Block const &block, ::AABB &bufferValue, bool isCollisionShape)
MCAPI bool $isInteractiveBlock() const
MCAPI void _onRedstoneUpdate(::BlockEvents::BlockRedstoneUpdateEvent &blockEvent) const
MCAPI::AABB $getCollisionShape(::Block const &block, ::IConstBlockSource const &, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI void _setOpen(::BlockSource ®ion, ::gsl::not_null<::Block const * > block, ::BlockPos const &pos, ::Player *player, bool shouldBeOpen) const
static MCAPI void _onSetupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos)
MCAPI::AABB const & $getOutline(::Block const &block, ::IConstBlockSource const &, ::BlockPos const &pos, ::AABB &bufferValue) const
MCAPI bool $ignoreEntitiesOnPistonMove(::Block const &block) const
MCAPI FenceGateBlock(::std::string const &nameId, int id, ::WoodType)
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI void * $ctor(::std::string const &nameId, int id, ::WoodType)
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI void $_onHitByActivatingAttack(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *) const
MCAPI void resolveIsInWall(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition optional_ref.h:10