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SmallFireball.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/projectile/Fireball.h"
7
8// auto generated forward declare list
9// clang-format off
11class ActorHurtResult;
12struct HurtParameters;
13// clang-format on
14
15class SmallFireball : public ::Fireball {
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual ::ActorHurtResult _hurt(::ActorDamageSource const&, float, ::HurtParameters const&) /*override*/;
20 // NOLINTEND
21
22public:
23 // virtual function thunks
24 // NOLINTBEGIN
25 MCNAPI ::ActorHurtResult $_hurt(::ActorDamageSource const&, float, ::HurtParameters const&);
26
27
28 // NOLINTEND
29
30public:
31 // vftables
32 // NOLINTBEGIN
33 MCNAPI static void** $vftable();
34 // NOLINTEND
35};
Definition ActorDamageSource.h:18
Definition ActorHurtResult.h:5
Definition SmallFireball.h:15
static MCAPI void ** $vftable()
MCAPI::ActorHurtResult $_hurt(::ActorDamageSource const &, float, ::HurtParameters const &)
Definition HurtParameters.h:8