3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/item/HandSlot.h"
7#include "mc/world/item/Item.h"
23 virtual ::ItemStack& use(
::ItemStack& instance,
::Player& player, ::HandSlot handSlot)
const ;
26 getAnimationFrameFor(
::Mob* holder,
bool asItemEntity,
::ItemStack const* item,
bool shouldAnimate)
const
29 virtual int getEnchantValue()
const ;
39 MCAPI ::ItemStack& $use(
::ItemStack& instance,
::Player& player, ::HandSlot handSlot)
const;
Definition ItemStack.h:26
Definition RangedWeaponItem.h:17
MCAPI int $getAnimationFrameFor(::Mob *holder, bool asItemEntity, ::ItemStack const *item, bool shouldAnimate) const
static MCAPI void ** $vftable()
MCAPI int $getEnchantValue() const
MCAPI void $hurtActor(::ItemStack &item, ::Actor &actor, ::Mob &attacker) const