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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Runs LLSE script plugins on LeviLamina
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Scripted client input for mod tests
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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HealableComponent.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/actor/ActorFilterGroup.h"
7
#include "mc/world/item/HandSlot.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
Actor
;
12
class
Interaction
;
13
class
Player
;
14
struct
FeedItem
;
15
// clang-format on
16
17
class
HealableComponent
{
18
public
:
19
// member variables
20
// NOLINTBEGIN
21
::ll::TypedStorage<8, 24, ::std::vector<::FeedItem>> mHealItems;
22
::ll::TypedStorage<1, 1, bool> mForceUse;
23
::ll::TypedStorage<8, 64, ::ActorFilterGroup> mFilter;
24
// NOLINTEND
25
26
public
:
27
// member functions
28
// NOLINTBEGIN
29
MCNAPI ::Interaction
getInteraction
(
::Actor
& owner,
::Player
& player, ::HandSlot handSlot);
30
// NOLINTEND
31
};
Actor
Definition
Actor.h:116
HealableComponent
Definition
HealableComponent.h:17
HealableComponent::getInteraction
MCAPI::Interaction getInteraction(::Actor &owner, ::Player &player, ::HandSlot handSlot)
Interaction
Definition
Interaction.h:9
Player
Definition
Player.h:131
FeedItem
Definition
FeedItem.h:9
src
mc
entity
components_json_legacy
HealableComponent.h
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for LeviLamina by
1.16.1