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HealableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorFilterGroup.h"
7#include "mc/world/item/HandSlot.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Interaction;
13class Player;
14struct FeedItem;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::std::vector<::FeedItem>> mHealItems;
22 ::ll::TypedStorage<1, 1, bool> mForceUse;
23 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mFilter;
24 // NOLINTEND
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCNAPI ::Interaction getInteraction(::Actor& owner, ::Player& player, ::HandSlot handSlot);
30 // NOLINTEND
31};
Definition Actor.h:116
Definition HealableComponent.h:17
MCAPI::Interaction getInteraction(::Actor &owner, ::Player &player, ::HandSlot handSlot)
Definition Interaction.h:9
Definition Player.h:131
Definition FeedItem.h:9