3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/script_core/binding_factory/scripting/GenericModuleBindingFactory.h"
14namespace Scripting {
struct Version; }
15namespace mce {
class UUID; }
27 ScriptMinecraftServerUIBindingsModuleFactory& operator=(ScriptMinecraftServerUIBindingsModuleFactory
const&);
28 ScriptMinecraftServerUIBindingsModuleFactory(ScriptMinecraftServerUIBindingsModuleFactory
const&);
29 ScriptMinecraftServerUIBindingsModuleFactory();
41 ::std::vector<::std::string>
const& allowedTags
Definition IGameplayUserManagerConnector.h:14
MCAPI::Scripting::ModuleBinding _generateBindings(::Scripting::ModuleBindingBuilder &moduleBuilder, bool allowUntagged, ::std::vector<::std::string > const &allowedTags)
static MCAPI char const *& ModuleName()
MCAPI void _addVersions()
static MCAPI void ** $vftable()
static MCAPI ::Scripting::ModuleDependency makeModuleDependencyFor(::Scripting::Version version)
MCAPI void * $ctor(::IGameplayUserManagerConnector *userManagerConnector)
static MCAPI ::mce::UUID const & ModuleUUID()
MCAPI ScriptMinecraftServerUIBindingsModuleFactory(::IGameplayUserManagerConnector *userManagerConnector)
Definition GenericModuleBindingFactory.h:20
Definition ModuleBindingBuilder.h:22
Definition ModuleBinding.h:23
Definition ModuleDependency.h:14