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ActorHurtResult.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // ActorHurtResult inner types define
8 enum class Type : int {
9 NotHurt = 0,
10 EffectsOnly = 1,
11 DamageProcessed = 2,
12 };
13
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<4, 4, ::ActorHurtResult::Type> mType;
18 ::ll::TypedStorage<4, 8, ::std::optional<float>> mDamageAmount;
19 ::ll::TypedStorage<1, 1, bool> mShouldAllowKnockback;
20 // NOLINTEND
21
22 // TODO: check
23 operator bool() const { return mDamageAmount->value_or(0.0f) > 0; }
24};
Definition ActorHurtResult.h:5